In Development
RED BLOOM
CURRENTLY IN PRE-PRODUCTION.
SYNOPSIS
In the near future, a Mars colony founded on faith and idealism has gone dark. A rescue crew is sent to find out why. Because of the distances involved, the journey takes nine months, and whatever is waiting for them has had time to grow.
What the crew finds is not an accident or an outbreak, but the aftermath of a belief that consumed everyone it touched. In the ruins, a blood cult has taken root, and its rituals are still being performed. As the crew tries to make sense of what happened here, they are forced into an impossible choice between what they can prove and what they are told to fear, with no time to be sure which one will save them and which will destroy them.
Red Bloom is a sci-fi horror short film about the cost of certainty, and the wreckage it leaves behind. Shot entirely with practical effects and no CGI, it is built in the tradition of horror made by hand, where everything on screen is real.
BUILT, NOT RENDERED
The film opens on a single image: the Martian sunset viewed from orbit, realized as a practical miniature rather than a digital effect. It sets the tone before a word is spoken and signals what kind of film this is.
Red Bloom will be an entirely practical production. No CGI. Every effect, from the surgical body horror to the two headed creature, will be built and performed for real by working practical artists. This is the heart of why I am making this film the way I am. Practical effects are a craft that has been pushed aside because VFX is faster and cheaper. But none of that has ever meant better. The conviction behind this project is the opposite: that the harder road is the one that leads to better art, and that the struggle is not an obstacle to the work but a vital part of it.
I love practical effects, and what they ask of everyone involved: the problem solving, the patience, the artistry of building something real by hand. That process leaves a mark on the final image that no shortcut can fake.
From that opening image, the film moves into two practical interior locations within the bowels of the colony, using confinement as its visual language and echoing the claustrophobic dread of Alien, where the environment itself becomes the threat.